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[Guide] Android TV De-bloat and Customization

[Guide] Android TV De-bloat and Customization
(English is not my first language, please ask for clarifications if something isn't clear. LONG POST.)
Inspired by this thread made by u/kelrics1910, I decided to share my work customizing my KD-55XF9005 (XF90/X900F - EU version).
I don't like the stock launcher. I wanted to use other launcher and delete all apps I don't use, without losing functionality. With an air mouse I can now side-load and run non-TV apps, like my 'cable provider app' designed to watch TV channels in phones and tablets (somewhat similar to YouView, with 7 day scroll back and other nice features).

This is my TV home screen

  • I'm confident this guide will work with any other models but I'm not forcing anyone to do this, so... PROCEED AT YOUR OWN RISK.
  • Please READ EVERYTHING TOP TO BOTTOM before making any changes to your TV.
  • I did all this work using a Windows PC. If you are using other OS you need to find how to install/use ADB.
  • I will try to make this "noob friendly" but you need to be able to use command lines and edit some .bat files.
  • My TV was updated to v6.6520 and all settings properly configured before making this changes.
EDIT: I'm now on v6.6545 firmware. Update without any issue, no reset necessary and no bloatware reinstalled.
I will provide links to the apps, but you can download the batch files with ADB binaries here.



(1st) Enable Developer Mode and USB Debugging.

  1. You can do this by heading into the Settings menu, then scrolling to "About".
  2. At the bottom of the About menu, find "Build" and highlight it, then click on it several times until you see a toast notification telling you have enabled Developer Mode.
  3. Go back to the Settings menu, and a new entry titled "Developer Options" will be available in the "Preferences" section. Scroll down and head in there.
  4. Now, scroll down to "USB Debugging" and enable it. You'll see a warning, just accept that.
OPTIONAL: you can also change the three Animation Scale settings for a snappier experience. Set them to 0.5x or turn them off completely if you prefer.

(2nd) Run ADB on your PC and connect to your TV.

  1. You need to know your TV IP address in your network. Go to the Settings menu, click in "About" and then "Status". Look for something like "".
  2. Extract the contents from this zip anywhere you want. Your Desktop, for instance.
  3. Now open the folder "Sony_TV_Debloater". Click with the right button on "1_connect_TV.bat" and select "Edit" (or open with notepad).
  4. Replace "XXX.XXX.XXX.XXX" with your TV IP. Save and close.
  5. Double click the file "Open CMD.exe" and you'll get a window with a command prompt.
  6. Execute the file "1_connect_TV.bat" (press 1, then Tab and finally Enter) and look at your TV. In the "Allow USB debugging?" dialog, select "Always allow from this computer" and select OK.
Content of file "1_connect_TV.bat":
@echo off adb kill-server echo. echo. adb connect XXX.XXX.XXX.XXX:5555 echo. echo. echo Check "Allow USB debugging?" prompt on TV 
  • Some antivirus prevent "adb.exe" from running. Just create an exception and allow execution. If you're using a firewall you need to allow outgoing communications from "adb.exe".
  • In this folder you have the portable binaries of "Mini ADB & Fastboot" (July 2019 Update) that I downloaded from xda-developers . Go there for updates and interesting reading about what can we do with ADB.

(3rd) Install an alternative launcher. Or don't. You choose.

If you are happy with the Leanback Launcher that comes by default just move to the next section. But be very careful and DON'T UNINSTALL this packages:;;
  • You can delete to get rid of recommendations row. After reboot there is still a recommendations row that can be disable like any other channel (this was not tested by me).
You can go to Play Store and search for "launcher". Some are free, some are paid. Choose and install what you like, it is important to test if everything works for you before deleting stock launcher. See if you can go to Settings, this is a big issue after deleting some system packages:;;
The launcher I'm using is Square Home 3 - Launcher: Windows style. You can find it in 'regular' Play Store, not Play Store for TV, but it works really well in Android TV environment, supporting both TV and non-TV apps, and the free version is highly customizable. And, very important, it provides two ways to call System Settings: using an air mouse we can press the button Menu, or we can put an icon on screen (see top right corner of my TV screen).
Three notes about this launcher:
  • It has a long learning curve to customize. It took me some time to go through all the options and make it look like this.
  • I had to install a file browser from Play Store to be able to browse and choose my wallpaper.
  • You need to download and install the apk file because it won't show in Play Store for TV.
You can use your TV browser to search for, download and then install, or you can use your PC to download the file into the "Sony_TV_Debloater" folder and use the command (on the same command line from 2nd section):
adb install file_name.apk (replace with actual file name) 
  • To my surprise, the TV allowed me to set Square Launcher as default launcher and survived reboots. But just browsing some options in the System Settings, like "Select Retail Mode", restored the Leanback Launcher and deleted my wallpaper.

  • P.S.: The paid version allows random wallpaper changing everyday picked from custom folder:

(4th) Get the list of all installed apps names and locations.

This step allows us to know the packages names (and full path) of ALL apps installed in the TV.
  1. If you need to reopen the command prompt window go to the folder "Sony_TV_Debloater" and double click the file "Open CMD.exe". Then execute the file "1_connect_TV.bat" again (press 1, then Tab and finally Enter).
  2. Execute the file "2_list_installed_pkg.bat" (press 2, then Tab and finally Enter). It will create a file named "list_installed_pkg.txt".
Content of file "2_list_installed_pkg.bat":
adb shell pm list packages -f >> list_installed_pkg.txt 

(5th) De-bloating

This is the sensitive part. You need to edit the file "3_delete_apps.bat" and CHECK EVERY SINGLE LINE to see if it does what you want.
Content of file "3_delete_apps.bat":
@REM This are keyboards @REM DON'T DELETE THEM ALL adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 @REM adb shell pm uninstall -k --user 0 @REM This are multimedia players and related stuff adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 @REM adb shell pm uninstall -k --user 0 @REM This is Google app for Android TV adb shell pm uninstall -k --user 0 @REM This are web browsers and related stuff adb shell pm uninstall -k --user 0 com.opera.sdk.example adb shell pm uninstall -k --user 0 com.vewd.core.integration.dia adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 @REM This is TV Control Setup with Amazon Alexa adb shell pm uninstall -k --user 0 @REM This is Android TV Remote Service adb shell pm uninstall -k --user 0 @REM This is Google Play Games app adb shell pm uninstall -k --user 0 @REM This is miscellaneous stuff adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 tv.samba.ssm @REM This will delete stock TV Launcher @echo . @echo . @echo . @set /P c=Are you sure you want to remove Leanback Launcher [Y/N]? @if /I "%c%" == "Y" goto :leanbacklauncher @goto :endscript :leanbacklauncher adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 adb shell pm uninstall -k --user 0 :endscript 
Every line that starts with '@REM ' will be ignored (REM = remark). For example, if you want to keep Google Keyboard you can delete the 3rd line or edit to look like this: @REM adb shell pm uninstall -k --user 0
Then you can uninstall Sony's software keyboard by deleting the '@REM ' from the 5th line to look like this: adb shell pm uninstall -k --user 0
US, EU, UK, etc versions of the same TV model have different apps. That means you may want to uninstall apps not listed here and you'll have to add them. One way to find the app name is going to Settings > Apps, then click on the app you want to remove. For instance, Google Play Games package name is "".

But you can also open the file "list_installed_pkg.txt" and go through every line. If you recognize the app and want to uninstall it, add a line (for example, at the end, after :endscript) looking like: adb shell pm uninstall -k --user 0
If you can't guess what app is by his package name, try to google that name. If you aren't sure what it is, leave it.
If you are going to keep the stock launcher, it's better to delete the last 13 lines of the script:
@REM This will delete stock TV Launcher
@echo .
@echo .
@echo .
@set /P c=Are you sure you want to remove Leanback Launcher [Y/N]?
@if /I "%c%" == "Y" goto :leanbacklauncher
@goto :endscript
adb shell pm uninstall -k --user 0
adb shell pm uninstall -k --user 0
adb shell pm uninstall -k --user 0
adb shell pm uninstall -k --user 0

When you are satisfied, save the file "3_delete_apps.bat" and execute it in Command Prompt window:
  1. If you need to reopen the command prompt window go to the folder "Sony_TV_Debloater" and double click the file "Open CMD.exe". Then execute the file "1_connect_TV.bat" again (press 1, then Tab and finally Enter).
  2. Execute the file "3_delete_apps.bat" (press 3, then Tab and finally Enter).
  3. Pay attention to the final part of the script. ONLY PRESS "Y" IF YOU INSTALLED ANOTHER LAUNCHER.

  • As it is, this script deletes almost all 'visible apps': Amazon Prime, Google Play Movies, Google Play Music, Google Play Games, stock video player, music player, YouView, Album, YouTube; Google search, web browser... all this can easily be reinstalled from Google Play Store. I didn't unistalled Netflix because that's the only I use.
  • As it is, this script also deletes many apps and services, like Japanese keyboard, TV Control with Amazon Alexa, Android TV Remote Service (for using your phone as a remote control), print spoolers, calendar, contacts, Text to Speach, bug reports, Interactive TV, demo mode, hotel mode, manual and tutorials, and more.
  • I'm sure that US versions have other apps (or packages names) that you'll have to add. I will thank anyone willing to share those apps names.
  • All services like watching, chromecast, screen mirroring, Program Guide, DIAL, recording to HDD, Bravia Sync, should work as expected (didn't test the last three).

(6th) Reboot

Give the TV some seconds to finish all background writing there may be happening and then type on the Command Prompt the following command:
adb reboot 

How to reinstall a system app

Let say I want "hotelmode" back for whatever reason. Looking into my "list_installed_pkg.txt" I find the line: package:/system/priv-app/HotelMode/
  1. Go to the folder "Sony_TV_Debloater" and double click the file "Open CMD.exe".
  2. Execute the file "1_connect_TV.bat" (press 1, then Tab and finally Enter)
  3. Execute the following commands:

adb shell cmd package install-existing adb reboot 

Final notes

  • Instead of uninstalling you can disable any app with the command adb shell pm disable-user --user 0 and re-enable it with adb shell pm enable
  • I did uninstalled Netflix in my TV. After reinstalling from Play Store a toast error message showed up saying it was not compatible with this device, and another one showed when running the app. Everything played as expected, UHD and Dolby when available. Rebooted and never saw that error again.
  • All apps I deleted are listed in Settings > Apps, but without any information about size or version.
submitted by c-j-o-m to bravia [link] [comments]

"Framerate" PSA: Animator Jimmies Been Rustled

Okay, so, like practically everyone, the only thing I don't really like about The Dragon Price is the choppiness of the animation; everything else I'm really in love with.
And like everyone else, I like to talk about this quirk of the animation.
But, I keep seeing a word getting thrown around that's kinda been making me die a little inside whenever I see it used (and it's almost always used incorrectly), because I'm a trained animator:
So, I just want to air this grievance & try and educate people a bit about what you're ACTUALLY upset with, and the proper terminology for it.
Okay, the "framerate" of a medium most people understand these days: it's the number of frame projected every second in order to create the illusion of motion.
There are 3 (technically 4) typical framerates for films & TV:
24fps (US, Canada & Japanese films; anywhere that has 60Hz electricity)
25fps (British & European films, PAL television; anywhere that has 50Hz electricity)
30fps, actually 29.97 (US, Canada & Japanese, aka NTSC, television; anywhere that has 60Hz Electricity)
REAL 30fps (Digital television media and old Black & White TVs)
Just a quick aside, NTSC is garbage and today has largely been replaced with pure Digital feeds, but if you still have an old CRT, then you're actually seeing 29.97fps because NTSC (aka Never Twice Same Color) is a system which tries to cram RGB data into a binary system (Black & White), and thus has to cut a fraction of broadband space, creating a non-whole-number value fps and why old NTSC shows have that stupid "blur" look (they actually had to merge frames to fit it in... I could right a dissertation on how extraordinarily stupid this whole thing is, but I'll sum it up thusly: The US created this dumpster fire of a system because they wanted color TV NOW, rather than wait the five - LITERALLY FIVE - years for Europeans to figure out how to perfect it with PAL.
Right, sorry, back on track.
Nowadays, there is a third common Framerate:
60fps (used for computer monitors, especially for video game purposes)
Now, even in gaming and computing, Framerate is a bit misunderstood in its implementation, but for the sake of (relative) brevity, I'm just going to direct you to the episode of Extra Credits that discusses it, because they're amazing and do a great job of explaining it (much better than I can in terms of games)
This is what people are familiar with most these days.
And lots of TVs allow you to adjust the Hertz levels entering the TV, which has the side effect of upping the Framerate. So lots of people like to up the framerate to 60fps on their TVs... Here's a sub PSA on that very subject: Every - literally EVERY - filmmaker, animator, and creative involved in production hates you for this, viscerally and eternally, because you're blowing out the image and destroying how it was originally intended to be viewed. STOP IT.
Okay, so, anyway, we've now established that framerate is the number of frames you see per second, and, given how pretty much everything in 2018 is digital, we can immediately go with 30fps being the default value we'll be viewing shows & movies at on our TVs and computers.
These 30 images a second create a smooth motion to human eyes ("true" human vision is closer to 72fps, just fyi). And the choppiness from The Dragon Prince is the result of viewing far fewer images per second than that.
But, here's the kicker:
Now, if you're unfamiliar with animation, you're probably scratching your head right now, going, "but... but you JUST SAID -"
And you're right. Except you're completely wrong.
See, animation doesn't work on "Framerates", because the framerate is determined by the medium the animators are creating for.
When we're producing something for TV, it's always planned at 30fps (for Americans). Every single show you watch, regardless of what you THINK the framerate is, is made for that magical "30" number, including The Dragon Prince.
Rather, it's better summed up as an "Imagerate" for us. And what we ACTUALLY call it "Animating On (N)s". Specifically, we call it "On Ones", "On Twos", "On Threes" so on & so fourth.
Animating on Ones means 1 Frame per Image; Twos means 2 Frames per Image; you can figure out where I'm going with this.
Now, again, you're probably going "okay... pretentious artist getting nitpicky with terminology", and... well, you're not completely wrong there, either, BUT, there's a reason for this, I swear.
Most shows, at least outside of Asia where anime's influenced everything, are animated primarily on Twos - The Simpsons, for example, is animated largely on Twos and Threes.
Again, you're probably questioning my sanity, but re-read that sentence again: "Twos and Threes"
This is where the term "framerate" misrepresents what's going on, and what's happening in The Dragon Prince.
See, any given second of animation isn't necessarily uniform in whether it's on Twos, on Ones, or anything else. While the overall framerate of the work never changes, certain elements can be animated on radically different values, or, like I said "imagerates".
Threes are, for example, typically, used for slow-moving objects, because the distance traveled between one point of motion and the next will be minimal, meaning that your eye won't care if the object 3mm from Frame 1 to Frame 4 or moves 1mm each from Frame 1 to 2 to 3 to 4.
Ones, conversely, are usually used for fast things. You don't care if something travels a huge distance between Frames 1 & 2 because it's supposed to be FAST.
Twos are the most-commonly used value, because normal speed isn't so crazy that the distances of an object between Frame 1 and 3 are going to look too choppy.
So why do we do it like this, rather than uniformally choose one over the others?
Well, we sorta do (almost everything is going to be on Twos for TV), but we also sorta don't.
Firstly, because we somtimes NEED to have super-slick, fast-looking stuff in TV. Those fights in Dragon Ball Super that looks AMAZING!? A lot of the animation is actually done on Ones, because it evokes speed & fluidity. But you can have character animation jump from Ones to Twos and back all within the span of a single second or less, depending on what needs to be shown.
Secondly, because it saves time & money. There is literally no reason to kill yourself making something that looks ultra-slick if the characters are in an animated sitcom, there's not a lot of breakneck motion happening, or anything else. Humans and animals just generally don't move nearly as much as you think, and not in the ways you think. So when you have a lower budget and a faster required turnaround time, you cut corners wherever possible (hopefully) without diminishing the quality of your work (seriously, animators cheat whenever and wherever we can to save our own sanity).
You CAN do everything on Ones, even in Traditional animation, but it's... well, it's a THING. Disney did exactly this with all of their Traditionally animated films, and the result is that Disney animations are just gorgeous to look at (also Disney descendants, like the works of Don Bluth). Then again, Disney has basically infinite money to spend on a work, which means a LOOOOT of Keyframe Artists and multiple-as-many Inbetweeners to handle all the workload.
Netflix has... less than infinite, but still a lot. But the animation teams they're dealing with are going to be relatively small. Even a studio like Studio MIR, the animation team behind ATLA, most of Korra, and Voltron: Legendary Defender, are relatively small, with only a few dozen animators; compare this to Disney/Pixar, where they have HUNDREDS for any given film. As a result, the animators are decidedly NOT going to go the "everything on Ones" route.
Unfortunately, CG usually doesn't HAVE this option; by default, everything in a CG work is going to be animated on Ones. This does give CG a much more smooth look, but also tends to cut down on overall image quality and can make things look more "plastic" as a result.
Oddly enough, this often also makes doing cel shading an absolute nightmare (or so I've been told from CG artists; I'm more on the Traditional & Stop Motion end myself), since Cel shading is fairly unnatural and has to have its own calculations to make it look right (and The Dragon Prince definitely does look right).
Another little aside here, Ones & Twos & Threes, etc., also means something a little different in CG; CG artists often use the term to mean how many Keyframes they use - Keyframes in CG describe the frames where the artist says "start" and "stop" for motion, with the computer handling the Inbetweens; CG artists nowadays use a LOT of keyframes every second because without them you get the "early 90s Uncanny Valley" effect where everything moves too smoothly & mechanically. However, a number of CG animators do like to use traditional techniques and will do crazy things like turn off the Inbetweening altogether to have complete control over the image, especially for character animation, and this is what we're getting to.
Segueing back onto topic, more and more, artists are trying to replicate the look of Stop Motion and Traditional animation, even though they're using CG. Tron: Uprising and Into the Spider-Verse, for example. They want the "snap" motion that other forms of animation offer, letting CG be more "cartoony" as a result, or mimic the look of Stop Motion or a comic brought to life. Keep in mind, though, that this only accounts for things like Character and Background animation; the "camera", when not stationary, is almost always going to be moving on Ones, meaning the characters in the shot itself may get the slight chop of Twos, but the image itself will be smooth.
Finally, another important thing to note is that there actually IS a difference between 15fps and animating on Twos at 30fps - believe it or not, if something flat-out pauses, not just recycles the same frame over & over, your eye notices it, and the image looks weird. Retaining that refresh rate of 30 frames per second makes even the lack of difference between 2 identical frames acceptable to your eyes, whereas a straight-up pause looks odd.
Summarizing, then, the issue with The Dragon Prince isn't that the "framerate" is wrong, it's that the character animation is being done on the wrong value. The animators have somewhat over-committed to their shtick, and animated their character on Threes or Fours, and created an overly "choppy" look that would work better on Twos and sometimes Threes (a direct example is the Netflix title card with Bait, which is done on Twos and Ones, and looks really good).
There are plenty of shots that ARE done at greater values, especially when Rayla and jumping around, when Callum is inscribing a magical rune, etc., and those look great! It's the other times, like when characters are just walking or speaking, where animating on Threes just makes everything look way too jittery.
And it's this very reason WHY you can't do things like up the framerate from 30fps to 60 - the things that already look good are going to look unnaturally smooth, while the images that currently exist are still lacking inbetweens, so they look wrong, too, just in a totally different way than before
So the next time you have a discussion about The Dragon Prince's animation, and we will - good lord will we ever - remember that it's not the "framerate" that's at fault here; call it Imagerate, call it too-few keyframes/tweens, say it should be done on Twos rather than Threes & Fours (to be smoother but still get that snappy 2D feel)... just... maybe leave the poor "Framerate" term alone - fps did nothing wrong here.
submitted by emillang1000 to TheDragonPrince [link] [comments]

In a Corrupted Wonderland

Imagine being a young teenager and having the expectation that is often said that high school will be "The best time of your life".
Only to find that statement to be a complete fat lie.
While unlike in movies there was no wedgies, swirlies, having rumors spreed around about a guy you never had sex with it was still pretty horrible. All the supposed "friends" I had ignored me in some way and when a guy was saying something behind my back (thankfully about something mundane like kissing him) they didnt even let me know. I remember vividly to this day about a joke one guy made I cant remember the exact details but he said i looked like a horse and the other girl laughed.
Then there was this one time when someone was throwing little paper balls at me and I almost picked up my desk and threw it to the offending target. Sometimes I sorta regret not doing that even though I would probably be in deep shit.
Now you might be wondering what any of this have to do with mental hospitals. This story of mine had to be told for giving reason on why I was put in a mental hospital in short I tried to kill myself. Being put in a mental hospital started a long chain of seven year hatred. Yes seven years I was fifth-teen when I was first admitted to a mental hospital however funnily enough my first actual suicide attempt was actually much younger id say 11 or something and as for my depression and first suicidal thoughts started at the ripe young age of nine, but I know my life story is probably not what you want to hear so Ill get to the main course of this look into a hospital meant to help, but was all a big farce of "help"
Part 1: First Mental Hospital "Visit"
While I will admit if I had not been transported to a mental hospital i would have surely died it unfortunately seems that dying would have been a much better option than the shit I am in today. Now how can I saw death would have been preferable? The act of ceasing to exist on this mortal plane (Varies between different religious and non-religious beliefs personally I consider myself pagan and believe in an afterlife) better than "living" on this planet we call Earth?
Well the seed of hopelessness was already in its beginning stages of growth at nine I believe though that the seed had slowly bloomed into a horrific flower.
So here is the part you have all been waiting for and that is what ACTUALLY goes inside a mental hospital. I have been to a mental hospital three times two as a teenager and one as an adult and the difference is fucking night and day. For now we will be focusing on my first mental hospital visit when I was fifth-teen
Part 1: First Mental Hospital "Visit"
A Trip to Wonderland
You know the old story of Alice from Alice in Wonderland how she embarked down a rabbit hole into a strange and unfamiliar world. How she would drink potions that would change her body from tall to short. The Queen of Hearts and her royal guards at her command to behead the innocent Alice.
In truth as of writing this right now I never sat down and really thought of my stay at the mental "hospital". The Alice analogy is something I came up with right now as of typing this, but it really those fit in with my story.
While Alice was indeed in danger of death there was still much hope, friends, and well happy wonder in Wonderland (Excuse the accidental pun). In this perversion of "Wonderland" there was no blooming flowers, friendly Mad Hatters, or vibrant colors. No in this Wonderland was devoid of any real color well perhaps I'm over-exaggerating from what I remember at least on the outside was colors of purple and beige I cant really recall I do remember the hospital I went to though being a children's hospital. However when it came to the bedrooms it really was a lack of color boring green's and beige's and the bare basic necessitates. I do remember now one troubling detail however there was no door to close to at least have some privacy it turns out from what I heard is that children were closing the door and hurting themselves while the door was closed. Looking back on it right now I now realize why a child would hurt themselves in a place supposedly meant to rehabilitate their broken hearts. The hospital I was soon to learn was not a place to heal but a place to install fear and restlessness.
One my first day there I accidentally smuggled in a pink and white 3ds which had a copy of I think either Animal Crossing or Pokemon I cant exactly remember what game. I had no idea a 3ds was allowed when I first got there so innocent me was playing with it a girl next to me was interested and we started talking about it only for a few minutes later it being taken out of my hands and being put away. Apparently no video game systems were allowed thinking about it now I guess it is because they didn't want it to "distract us" or the more reasonable answer they didnt know if any of the games I had were inappropriate so fair on them I guess, but this was sorta a bit of hell for me since I was a very introverted kid and video games always took my boredom away from me.
So the days went by slowly we would occasionally have group "therapy" we would never have one on one therapy I never really spoke up since again I was an introvert so I just stayed silent and never shared my feelings. We would go outside every once in awhile. There was the usual activities such as coloring, reading, and so forth. We surprisingly had a big tv in the gathering room where we would watch Netflix of course children shows but at least it was better than nothing.
However shit started getting fucked up when there was pills being brought up. They would use as fucking guinea pigs giving us medication we didn't know the fuck was. They would tell us the medications name and what it was supposed to help with, but none of the side effects or warnings. We were given no choice, but to take an unknown substance by some fucking nurse we didn't even know. In likely-hood some fucking psycho nurse could be giving us crack and we wouldn't even fucking know. Now thinking about it the psycho could always make the excuse that it was just the fucking pill causing it. The staff would just fucking believe the nurse and the unfortunate girl/boy/non-binary child would be fucked up.
Of course being the paranoid person I was I was immediately suspicious of the unknown medication they were giving us. Of course I took it because I reasoned to myself that if I took them I would get out of this boring hell hole and be back home in a comfy bed, with my parents, playing video games, and having fucking FREEDOM. I'm pretty sure all the kids took the pills for the same reason. When a therapist or some person would come in and ask me how the pills are working I honestly didn't feel any fucking different, but I lied anyways telling them that they were working great and how I was so happy. I'd say whatever they wanted to hear so I could get to go home
The food they would feed us was whatever we wanted, but looking back on the food it really was unhealthy crap. Pancakes, burgers, ice cream, cake. While we did have a choice of grilled meats and other healthier choices none of would chose it. I guess we all found comfort in the sugary food the one thing that gave us momentary happiness. Now thinking about it maybe this is why I have a binge eating disorder (As I type I feel like breaking down and crying but I wont I want to finish my story)
Once I went back home everything was back to semi normal I was now forced to take depression medication though. The real depressing thing is that as I come close to twenty-two I notice that my pills are doing jack shit, I weigh 250 pounds, depressed, and still feel like shit.
Part Two: My Second Hospital Visit will come out soon, but for now I'm tired. Everything I said here is true unfortunately anyways I hope you all have a wonderful week since tomorrow is Monday for us est people.

submitted by SpankinDudes to Antipsychiatry [link] [comments]

CMV: Any system of approval (including Reddit's) that uses a binary approach would benefit from a third, middle of the road, option

Every time I decide to qualify a movie on Netflix, a comment on Reddit or a post on Facebook I am forced to choose between two restrictive choices: either agree (or like) or disagree (or dislike) with it.
However, most things in life are not binary and I often find myself neither agreeing/liking nor disagreeing/disliking with something. So I generally just avoid taking a decision and neither upvote nor downvote. But this is a terrible system, because it shuns me out of the conversation. So to avoid feeling left out or isolated I just choose one semi-randomly, even if that's not how I actually feel.
That is why I think a third option would be nice, something along the lines of partial agreement/disagreement or a representation of "meh"
submitted by Rod7z to changemyview [link] [comments]

Voyage Bridge Demo v0.3

Version 0.3

This latest release allows you to:

- Sit in chairs. - Watch Netflix videos on the main view screen. - Interact with the ship/computer through voice commands and responses. - Monitor the computers "vocal analysis" on the "Operations" main view panel. - Find and activate three crew audio cues on the bridge. 
See below for more detailed instructions and examples.
Download Voyager Bridge Demo v0.3b

Requirements / Troubleshooting

This version requires a 64-bit Windows OS.
You may also need to download and install the Microsoft Visual C++ 2013 Runtime Redistributable and the .NET 4.5 Framework
You must have a default audio input device (microphone) setup and working in Windows.
Also, thanks to WPKenny for finding this solution that was causing an issue for some:
Change speech recognition engine to US English. In Windows 7 go to: Control Panel\Ease of Access\Speech Recognition and click Advanced Speech options on the left and change the drop down to US English.
Oculus Developer Forum Post

Videos / Screenshots

v0.3 videos
eVRydayVR YouTube channel
emart YouTube channel
v0.3 Screenshots:

Unreal Engine 4 "Bridge Demo" v0.3 by tmek

Description: This is a free, fan made interactive VR environmental demo based on the StarTrek Voyager Bridge.
To Start: run \BridgeDemo\Binaries\Win64\BridgeDemo.exe. Press alt+enter to enter Oculus Rift mode

Interactive Features and Instructions

* Sit in the Captains chair! - Walk up to any chair to sit down. Move away to stand up. * Watch the "Historical Documents" on the main view screen! - Watch Voyager TV episodes or any other Netflix shows or movies - **You must set the Rift in Windows display properties to "extend desktop"** rather than "clone" to use this feature. - Start any Netflix episode or movie in Chrome or Firefox then launch the demo to watch it on the main screen. - Press 'V' on keyboard, 'B' on gamepad or say "On Screen" to toggle the main view screen feed. * Interact with Voyager's computer! - Version 0.3 supports speech recognition and responses. - Issue voice commands such as "fire photon torpedo" or "On Screen". - Issue voice queries such as: "Computer, What is Star Trek?" - Monitor the computer's "Vocal Analysis" at the top of the main display panel at the "Operations" station . - Say "computer stop" to stop the computer's current response. - List of currently available voice commands: "Fire", "Fire Torpedo", "Fire Torpedoes", "Fire Photon Torpedo", "Fire Photon Torpedoes", "Fire Photon Torpedoes Full Spread", "Photon Torpedo", "Photon Torpedoes", "Photon Torpedoes Full Spread", "Fire Everything", "On Screen", "Viewer Off", "Off Screen" - Issue querries to the computer by saying "Computer" followed by your question. Examples: "Computer, what is the atomic mass of uranium?" "Computer, who is Captain Kirk?" "Computer, how far is mars?" "Computer, what is the starship enterprise?" * Find and trigger three crew audio cues around the bridge! - Toggling the main view screen to video feed will stop any currently playing audio cues. - Toggling the main view screen to forward external view will reenable audio cues. 

Notes and Additional Credits

This runs at 60fps on my machine with a 760gtx in Oculus Rift mode. I haven't tried it on any other machines so it may not perform well on lower hardware.
Inspired and based on the 2011 3DSMAX mesh by "Chainsaw" at Sound captures from
submitted by tmek to oculus [link] [comments]

New Atlantia: The ruins of Greenway "concept pitch"

name of the game:


New Atlantia: The ruins of Greenway


project pages:



some descriptive terms:


an open source cross-platform title (also works on mobile), openGL powered and created in conjunction to blender

uses Godot Engine and is fully moddable through use of API (softwares)

makes heavy use of procedural generation and uses a random HEX seed that you can enter manually to set the generation environment up

persistent sandbox game with fully destructible environment including ablation of the ground and hill/mountain-sides through use of explosives, lasers, and drills/diggers

game makes use of other open source projects such as chromium for the integrated web-browser and tox for chat and voice. The game automatically starts an instance of I2P and plays exclusively over the darknet, though exit nodes should be available and darknet can be disabled for censorship related purposes, but games/server instances needs to have exit node enabled to allow censored players to join the I2P network through the exit node

the only advertising is the official greenway splash in teh beginning of the game when you start it up that explains a bit about the game and asks you to please join operation greenway and join the effort to create a green and good greenway

the game is meant to be played online, but there is a single player offline option as well




open source honestyware




the game will be funded by a 30 second timed monero miner that deposits the crypto into the operation greenway "trustfund". donations in other currency will be accepted and then converted directly into monero deposited into the secured fund for this project. no funds from teh project may be diverted into other government projects, but other relevant government projects may deposit funds into this one if their funding structure supports the transfer of funds to relevant projects. GreenSoft will receive 20%=



"to provide the most playable and fun sandbox on the open source market, and make the first fully open source 3D game of its kind, to simulate Greenway up from the ruins, and bring civilization back into outer space. to foster creativity and fun along with promotion of greenway and awareness to issues with various political systems in the civics mode of the game. to gather support for operation greenway through a donate and involvement buttons right on the front loading screen of the game"


disclaimer and excitement:


this may sound like a coders nightmare with all the parallel integrations and imbedded VMs running linux with open ended compilers within the code, but trust me, in the future, people will look back at this project as one of the most noble software engineering feats ever pulled off for the sake of open source community (and advertising a micronation!). the goal is to blow not only the people but developers themselves away with an entirely new set of in game mechanics based ont only on useability but underlying software paradigms like cloud resource computing and network cluster driven computation acceleration (experimental distant scene rendering over network). I guarantee that after all is said and done and if the project ever gets finished or damn near close, that the payoff will be big and the greatest reward will be hearing all the happy people talking about THE KILLER APP FOR ALL SYSTEMS.

one major issue is game overhead, and the fact that the game will need to run either a lot of processes or one large bloated process with an internal task manager to manually adjust game settings to get compatibilities just right and fine tweak the system; the game will be small enough and huge at the same time, with the inclusion of multiple tools and imbedded software releases in each version

this is a HUGE PROJECT for a HUGE OPERATION, one for all, and all for one, to promote and secure domestic tranquility, greenway's government will most likely be releasing "New Atlantia: The ruins of Greenway" before the artificial island is built, which will foster a flood of hoestyware payments and donations (honestyware payments disable the 30 second donation and cryptocurrency miner script)

don't feel daunted by the task. when you are in doubt, turn to something else on the LONG LIST OF THINGS TO DO or even just make some concept art sketchups on the computer or play the currently progressed version of the alpha/beta game

i think that an etherpad based editor for making the game would increase the flow of ideas sharing. more open source collaboration softwares should be researched and discussed for greenway and for the purpose of this document, particularly focusing on the digital side of things such as this game concept

!create this decade's killer app, "New Atlantia: The ruins of Greenway" and help support operation greenway's mission to gather attention in the international public's eye and earn free advertising forever!




based loosely off of ideas found in atlantis (a lost civilization), fallout 3 (video game), ark: survival evolved (video game), eve online (video game), space engineers (video game), half life 1/2 (video game), halo wars (video game), no man's sky (video game), aliens versus predator 2 (video game), metal gear solid 3: snake eater (video game), altered carbon (show on netflix), crysis series (video game), defcon (video game), portal (video game), xxx

an alternate universe with some parallel timeline characteristics (E.g. the lost civilization of atlantis, heisenburg {"heisenbohr"}, xxx)

antimatter warheads were launched in a global nuclear war on an alien planet in a distant galaxy far far away, star wars, with humanoids called prometheans who had advanced technology all over the planet because of developments in private industry that took off with the freedom in Greenway

you start off in the ruins of greenway, everything looks like fallout 3
you are born to parents who lived in the sewers (common spawning story at a random sewer in game)
you quickly learn to make fire and weapons from wood and rocks, moving to slingshots and crossbows, and later eventually graduating to ar-15s and plasma casters
raid the ruins to find useful items including tools, weapons, and ammunitions
you also learn to make a shelter, house, fort, and even an entire city with the blueprints you will discover throughout the game
later in the game, you will be able to build a spaceship, spaceport, and even a frigate and mothership, all in the spirit of space mechanics, where you first forge the pieces and then put them together either by template (blueprint) or manually by hand
like ark survival evolved, you will need to scavenge and hunt for resources on your own time
destroyed objects typically contain scavengeable parts

adventure through the ruins of a highly-advanced technological civilization
advance from meager sewer person to founder of New Greenway
re-create greenway in all its glory and adventure into space to explore and colonize

form a clan and play through the game to decide your faction. you can declare a truce with a player of that faction and work with them to earn respect in that faction again, getting to neutral and then friendly again. factions work like a tree with branches, you start in the trunk neutral with everybody and as you progress through the game, you naturally will align with one of the branches and finally a sub-set branch, where your position is indicated by a coloration of each branch (and a "leaf"?)

your goal is th befriend bots and real people to help you rebuild civilization and re-establish greenway, from anarchy to law and order. the game has persistent bots with progressively learning AI that will learn from your previous actions and interaction dialogues. you first make a city, then you unlock civics, and then your goal is to rebuild greenway and launch into space to colonize and scavenge for blueprints in engineers manuals and high tech including fully working antimatter powered ships in the holding bay of some ships.

game style is all vs all and cooperative through factions and clans, with PvAI and PvP gameplay, such as shooting a friend to steal their blueprints or having your fort attacked by a mob of angry AI. there is a setting to disable PvP in private servers but PvP is enabled in the official servers. there are "quests" you perform like in fallout 3 that progress you further towards colonizing outer space. players and AI can work together to build up civilization again from the ruins. one cooperative element is a donation library where books/blueprints are available from donations by players for checkout for limited periods of time (1 week of in game time). there is a clan management interface

greenway was an artificial island mass created in 1200bce relative to the game time by the prometheans as an escape from the authoritarians growing up around and warring among them. greenway eventually fell to the world war and the civilizations surely crashed beneath them. the startup videos show animations of greenway when it was green and good, being nuked with antimatter weapons in the year 1120bce. greenway took off into space but dies out due to an infection of aliens who are still lurking in intact ships within the galaxy waiting for you to discover the horror; by the year 400bce most of the underground cities died out and only the sewer dwellers in between remained; you are spawned in 0ce and the game has its own progression of time from there

you must first develop a boat and explore the surrounding islands to find the blueprints needed to create an airplane and fly to the nearby landmass about 250km away from greenway, then from there procedural generation takes place and all is free game, but there you will discover triangle craft blueprints and now you can fly around the world and into outer space once you reach the tech level to build them.

players can barter with each other and bot traders will trade with you too based on your disposition towards them; you can eventually find small towns with bazaars and markets to browse; open a store and start a business, evolve into an enterprise including enforcing security and/or mercenary contracts that you can pickup at a local bar or from select bots or any real player

players work together to make the civilization thrive again, from anarchy and ruins to a metropolis in outer space, greenway needs you to join the efforts on this game

realistic game mechanics where habitable worlds are within the goldilocks zone for their sun. deploy a garrison of bots you employ to terraform and colonze the planet's surface for greenway or your own nation

political simulator and sim city / tycoon like overview of your installation/s; Write a constitution for your state and federal government; Machine readable converter automatically marks up your document in AIML to simulate your text as a civilization (experimental); also you can choose the easy version which has templates of various useable texts for your political experiment!

the game is the first of its kind with an open universe fully destructible sandbox with persistent bots with deep-learning AI

the game also houses several mini games including the ganja seed card trader game (cryptocurrency backed seed growing and collector card game) and new atlantia: pirates which is based off of otys (board game)


game features and mechanics:


hire private security to protect your installations/bases/forts

work jobs to earn items

real time strategy war elements for fights like halo wars (video game)

imitate the jurassic world evolution game and make it possible to extract dinosaur DNA from fossils/amber and create dinosaurs (requires high tech level); downside is that in the future their could be hella dinosaurs everywhere

imitate the alien/predator movies and make it so that you can discover dead xenomorph or predator DNA and resurrect them by incubating in a sea mollusk or embryo, which you can discover the method by finding a journal or random chance

realistic DNA editor and genome sequence simulator that uses cloud resources of all gamers to compute and is redirectable to a local cluster computer with optional resource share (all resource sharing is adjustable in game with defaults based on hardware performance ratings versus settings and adjustable system overheads)

life on other planets; collect specimens to keep in a panspermic zoo and collect DNA from specimens to create splices

jumpgate codes and star maps for foreign systems (requires 0% discovery to have all solar system details)
puzzle solving and "hacking" to get into locked down areas, enable power, decode transmissions on your full-spectrum broadband transceiver, and disarm bombs for example

panspermia stuff with contagions on ships as a possibility which will form a biofilm in your shuttle and make you sick or cause a zombie plague

player ownership is primarily established by dominance but later on in the game there will be private security for hire to protect your shit and also police in the cities and sheriffs on the outskirts until the anarchist nomad zones which are areas that do not have enough established dominance or near enough to a city to be considered claimed territory since claims are too heavily disputed and non-enforced; you respawn naked back in the sewers where you started and need to work your way back up to get into your stashes until you are back in business

mining can be done for multiple reasons along with archeological digs to find artifacts and lost underground areas/cities

enable craft to dive into the oceans/lakes/rivers/streams for cover and enable underwater cities

bug reporting with screenshots and "frapping" (video/audio camera roll) built in and crash reporting directly to the team

underground cities and caves that go into pockets of underground water (clean water)
bullet time (single player only)

fog of knowledge (like fog of war)

grow a garden outside or indoors and even inside of your personal cruiser a few plants in a little closet, like cannabihopa plant that is effectively hops and cannabis in one with smokable buds rich in myrcene and thc/cbd/etc...

the ruins in space will be the most interesting, with scavenging having big payoff for big danger, like reactors that melted down after the craft were struck by antimatter rockets, and having to pass through a reactor room in your suit and get to the "Detox station" in time before you are fully radiated and your health drops to zero
i would also like to have HEV suits you discover in a partial map of the black mesa compound in a desert area on your home planet. the black mesa compound has all sorts of tech you can scavenge but is highly disputed by private military (bots) which also have robots and drones who will chase after you to kill you

the space component of the game will have dead highways of jumpgates that require power supplies to be repaired and the correct system and code sequence to be entered to bring you where you want to go. some gates have unlocked systems, but those owned by a foreign nation will have a passport code you will need to have a valid passport for to use or know a skeleton code (skeleton codes only work for their player and are a very rare random thing to find, sometimes the best place to look is a pirate ship or an anarchist lifeboat

you can fly all over the planet (flight simulation), but you start off in the ruins of greenway, in new atlantia, where the library of congress is, and you have to discover it among the ruins after you travel to a completely distant part of the map in your country of ruined greenway

advanced players will have entire industries under their control, and an "empire manager" is available as a "HUD" in game where micromanagement of your industry can take place all over in outer space and your commands be transmitted at the speed of light through a wormhole (you must create all the necessary infrastructure)

realistic solar systems and procedurally generated goldilocks planets that also enable non-goldilocks planets to be used with realistic heat, chill and bio-zones

heavy focus on user interface and user experience; futuristic steampunk look

other bots and players on the map can start forts and make cities and start their own nations, particularly the bots on other parts of the map who will work with or against you and your fledgeling nation of new civilization.

eventually there will be dinosaurs and aliens along with predators running around which will slow down everybody, and we need to try and ensure that the mechanics of the game make reproducing viable offspring require a high tech level to create so there are far less instances of "festering plagues"; aliens/predators and dinosaurs can sneak into your forts, cities, and even ships and come along for a ride to kill you and your crew and screw up everything; this feature will be disabled in at least one of the official servers to prevent infected plagues of servers which you die in 10 seconds every time since the aliens are everywhere since their bots and AI keep reproducing (evolutionary genetic based algorithm for AI traits)

discoveries and quest accomplishments along with defeating enemies and hitting certain wealth proportion and empire goals earn you XP which levels you up, building will increase your construction level for example, with no cap on available levels

extensive server administration interface with "resource injection" commands and "bot spawning" commands

dynamically changing environment with real erosion from water flows and seasons and weather and daytime nighttime, and procedurally generated fauna which are harvestable and actually follow population mechanics and statistics; it is possible to hunt animals down to extinction but unless every part of the animal is used, DNA can be extracted and it can be made again in a lab with high enough tech skill even viable to reproduce in the wild

splice dna from different fauna to create new creatures; custom create dna from scratch to make newer creatures with the creature designer

tame creatures to work for you and even ride them; use creatures to form a caravan and carry your stuff; creatures will stay loyal to you as long as you do not hit them much and cause damage, otherwise they will flee (some will immediately fight back based off of intrinsic aggression and predatory traits); imprint on creatures created in the lab often like the alien to make them your loyal children and unleash hell upon your enemies

your camouflage pattern will hide you when you are in a suit. change camo on the suit in the menu like in metal gear solid 3: snake eater; you will have an alertness indicator on your HUD that shows whether or not you have been seen and from who and what angle; become a master of sneak and sabotage, use your skills to rob installations and build up your stock (no penalty for selling stolen items as long as it is not sold to a narc or undercover who is aware of the theft)

there is an ingame internet based on TOR that a user can accumulate through raiding military journals to learn how to build a computer and a mesh-networking router (gigahertz {land/craft} @ 10GB/s & tertrahertz {space} @ 3.333333333333TB/s limited speeds) with b.a.t.m.a.n, which actually runs a simulation of this network protocol and realistic packet failure over wireless networking based on distance and obstruction type

drive a plethora of craft and design your own with either blueprints or from scratch, with every level of detail available (complete mechanical diagrams are modifiable and entirely custom designs can be implemented)

neural design in AI to solve complex puzzles by trial and error and probability based shortcuts to learn new foes and environments quickly as real life does; use of OpenAI (an e_musk/tesla company)

the ship can be set to autopilot either on a set route and defend itself and try to refuel and repair at a nearby station if available (costs items placed in the auto-barter section)

dynamic economy simulation and insights once you attain a high enough bartering skill, when greenway is up and running, a metatrader (software) like interface of available tradeable resources and their relative values tied to the closest thing to a credit in the game, a unitoshi which is the base numeric value of all items traded in game and used to compare item's values to one another by the in game engine

there is a low light amplifier (like in avp2 video game), and vision modes (like in avp2) along with cyborg enhancements such as a telescoping eye with rangefinder and "FLIRed" (technology name for forward looking infrared) binoculars for the poor men who need to stash their tech

dying does not affect your levels and knowledge, because you are re-created as a clone at a cost, including debts where people will come after you after a long enough time has gone by from your last clone, this is from altered carbon (show on netflix), where your new clone body is called a sleeve, and your consciousness is uploaded via satellite and other wireless transmitters to the clone corporation which is always anarcho-capitalist and always has more power than the government because it owns all the "reboots"; rebooting into a sleeve is a phrase in the game; this is equivalent to respawning, but it incurs debt for the bounty to recover your disk. there is always rolling charge to upload your consciousness which is rolling autosaving but on average through an insurance algorithm your rolling update will pay off more than the bounty to recover your disk each time you die, and the charges are lower the less often you die vs the bounty on your disk which only rises each time you die till it is maxed out at like 100,000,000 credits which you have to get by bartering or working for the company collecting disks for bounty; the disk is dropped in a nearby system and you have to go and pick it up for a pittance, or with a high enough tech level and enough contract experience, you can go on deep space missions and travel to distant star systems to collect as many disks as will fit in your cargo bay; disks are a genetically engineered biological computer that stores information quantumly through nanocellulose and diamene coating to make nanotubes that are indestructible and can operate in the tetrahertz microwave range, they are also bioluminescent and ink photovoltaic based, capturing their data through a biological optic cavity system near the pineal gland. they must be inserted as a clone is growing and the pineal gland must have this disk copied into the new biologically formed disk through transcranial magnetic stimulation

plenty of maze like portions of procedurally generated dungeon like caverns and interiors of buildings with no labels inside vast underground cities; plenty of dungeon crawling style excitement; use portals like in portal (video game) to cross into difficult areas secured within the black mesa compound

puzzle solving will also be an important step in fixing things that you do not have a blueprint for

join and exit formations at your leisure and command armies from near and afar

form a strategy and create a work team to build your forts and cities

global map overview like defcon (video game) has the ability to strategically place your formations around a planet, and a 3d outer space voxel based layout grid allows you to command in space and the air, with the grid center projected from the center of the galaxy

build and battle mech suits like the alice combat system (avp2 video game) and iron man (comic book) or animatrix (movie) suits


game features:


in game DTV broadcast systems project national games and tournaments when they come online in the official servers, and can be hacked to display avi, mkv, and mp4 files of the users desire; smart tv systems that can recognize spoken words from the user mic and follow commands

computers in game have access in an in game internet with websites createable by the user and virtual camera phone/tricorder devices that can capture pictures, audio from the mic, and record video; use webcams to create a security surveillance grid (uses ispyconnect and/or ZoneMinder and virtual camera/s in the game); use a laptop in the field to pilot a drone or an army of drones from your cluster computer in your tribe's fort; there is an in game instance of openStack running enabling limited cloud computing for the DNA sequence calculations; create a real life cloud service computer system or order one to gain computing power in the game (can be a profit point for the team to maintain the dedicated server); multiple cameras available to access reminds me of red faction (video game) or even duke nukem 3d (video game); get military security with encrypted computers running veracrypt, prevents computers from being nearly as hackable; KeePass software protects the computer from easy break ins and bruteforcing is required from another computer; each computer running needs a small amount of system resources and there is cluster computing under openstack (software project) within the game as well as cloud servers hosting the game to bruteforce 8-char max passwords; computers store data on cloud servers hosted by "GreenSoft" alongside the dedicated servers and outproxy nodes for "bridging" into the I2P network; experiment in distributed computing to enable network accelerated VMs though virtualbox tweaks and re-writes

in game internet is wifi mesh networking over b.a.t.m.a.n with (sharded?) tahoe-lafs storage for each user account on each dedicated server cluster

learn to hack in the game using legitimate hacker tools like the kali linux (distro) collection where you collect programs you find in military bases and on holodisks scattered throughout the game

the storage of user datas is distributed throughout the network via multiple redundant shards or shard seeders. the network automatically balances the shards based on checksums of data stored locally on their machine within a veracrypt container that only the zero-trust distributed system knows the master key to (the ceremony is a distributed trust system where all peers generate a portion of a master key, the more people contribute the better, this is part of the initialization time for the game and all servers for through a ceremony

there is an ingame spoof of cryptocurrency where fake FLOPS are taken from machines you build or find/steal/hack and a monero style cryptocurrency using moneta verde mining schema, you have to collect this greencash source code from the state bank ruins in New Atlantia

interstellar mesh networking using lasers as optical network inside the jumpgates which connect to a wormhole device that pipes the signal as UV lasers

smartphones in the game are achieved via QEMU in VM running a legitimate version of replicant that can run apps off of the internal flash or holodisk memory

make microchips in a lab that the gnu octave engine will simulate outputs for and translate to useable elements in game like outputs in a serial console on an atmega (microchip brand name); specifically the microchips will be simulated down to the assembler level and FPGA language (Verilog) will be used to code the logic circuits

audio and video streaming provided via tox and all streams are password protectable

the programming studio built into the game computers debian linux mint is eclipse studio (software) for all programming languages comes with compilers for all major human programming languages, enabling people to create homebrew ingame; includes godot, blender, and api. capable of compiling FPGA Verilog and running an instance of QEMU and virtualbox within itself;

antimalware engine in game computer is based on real antivirus definitions for linux (clamav, Chkrootkit, xxx)

in game linux has clone mirrors to real versions of the software available to people, with the server administrators manually enabling or disabling separate packages to make available to their users (uses more disk space the more packages are available; repositories point towards the dedicated server and fetch through regular I2P; dedicated server serves as a whitelister and access restriction program that only allows connections to eepsites created using the same server token, effectively creating a sub-darknet because outside access is restricted by token signed in conjunction with the user account public key for that server instance


program features:


updates implemented through torrents and auto-update scripts and automatic md5 hash checking for integrity with fetch from main server; source code borrowed from qBittorrent; xxx

game available over torrent as alternative to synaptic package manager or download from the ftp/http web server (resume supported from server)

game music is streamed via TOX to all connected clients via the dedicated servers song tracklist; mp3, oog, and wav are all supported (along with experimental midi + instruments over network); single player server runs an instance of tox signed in as the music stream ande you can select the songs like the server admin

sleek interface integrates dedicated server to gameplay and you can play as the mod and spawn items while controlling your server from the same in game UI

possible to run in a VM with guest extensions for 3d rendering installed (makes compatibility for other hardware and distributions "complete")

can order DVD from "greensoft" that means paying postage and cost of the DVD (lightscribed), that is a live CD (debian linux mint) that has the game installed to run with all necessary dependencies and install distro to disk (for the drafts of the greenux OS); .iso is available for download from "greensoft" website

extensive use of procedural generation for textures, landscapes, fauna, in game buildings and crafts, internal mazes, etc...

built in chatbots with bot characters are marked up in AIML and become unique based on independent interactions you have with them

built in spellcheck! and markup check! (borrowed spellchecking from chromnium)

in game console with accessible scripting engine in GDScript (Godot native scripting engine) help includes "cheats" which includes how to enable cheats and each individual cheat with its parameters explained

extended options with expert mode including expanded server operator options

nginx server running to host friendica page for game social media functions, routes over I2P; web server administration like webmin and ispconfig; web site generator WYSIWYG editor for making a frontpage and complete website in game;

in game computers use virtualbox to make a debian linux mint instance run within the game on the player's screen

"anon grade" secured against data leaks and tracking, being the first video game known to be used exclusively on the darknet (outproxy nodes are run by the official servers that are made available as "bridges" into the network); defuse passgen code used to generate hexadecimal keys and also used for cryptography in game

dedicated physics simulation with GNU Octave code and interpreter for events like craft maneuvering and weapons collisions, is used for the waveform in audio playback and for compiling screens on electronics in game (live textures);

an instance of hashcat is included within the game VM to literally bruteforce codes in the game

aircrack-ng is included as an instance to run on your in game computer to crack into neighboring networks including ancient military service lines which go into every sector of the known universe

extensive support for trainers and "auto-minedefender" bots/scripts which are allowed in the official servers

compatible with VR (opens two renders from different vertical positions)

video monitor selection in game and 4k support, triple monitor support

gnu octave used to simulate circuits for design for your electronics
see an electronic simulation software package for GNU octave @

decentralized login server for cross platform gamers using blockchain technology, auto syncronize with gamer profile in the game; credentials stored with KeePass (software) to protect from hackers

in game chat using tox has nicks for all server players and also there is a global server chat. experiment with chat rooms including audio and video in tox. chat supports announcements that can be recurring or once with scheduling; hexchat (software) repurposed with TOX for the protocol; password locked chats and openPGP interior text encryption support; alternative to is the eepsite that the integrated browser seamlessly navigates to and enables you to search for friends ingame online

game will run in windows under Cygwin, and all released files are compiled for cygwin

cheats in console require server cooperation or they won't enable; private servers can disable individual commands from running or keep their values within ranges

hard imbed in the source code of each release the most current draft constitution of greenway and when greenway is finally established, hard code in the constitution into the source code (use commenting on the whole thing, put at very bottom of source code, make non-essential to run game {can be stripped out by compilers on demand})

console versions (xbox one and playstation 4) will run an instance of debian linux mint with no xwindows just the game screen, but it should be hackable re-initialize the desktop of lxde which is available through command switch when you execute the game binary (hold down "control" key combination on controller to enable pre-initialization console and use the console screen of your keyboard to type in the command which is available from the greensoft website), and adds wireless keyboard and mouse support for usb devices, allows people to softmod their system using the game as a side loader instead of the system default dashboard

complete forking guide and detailed documentation for all aspects of the game and included programs including the console and a detailed section on "cheats" like god mode and noclip; all lines in source code are commented in a clear and concise fashion that is machine readable


message to developers:


are you interested in working for this project but not sure if you are up to joining? talk to ghost liberty in operation greenway chat @ or email them at [[email protected]](mailto:[email protected]). make sure to make your subject about "new atlantia game" and we will get back to you about opportunities to join and help foster our project. this game is a much smaller part of a much bigger project to create a new nation for citizens of the world. please understand that you may be paid little to nothing if you work on this game but your name will be legendary for all time amoung the opensource community



submitted by ghost_liberty to u/ghost_liberty [link] [comments]

My Impressions of Remix OS 2.0.102 Beta

Really like the idea of Remix OS but it's no where close to being ready yet.
To start with I had to use VirtualBox. This was no trivial task. It took a fair amount of setting up to get working.
Was going to try it on real hardware but couldn't get HDMI sound working in the live session. Might of been able to get it working if I installed to the HD. But wasn't willing to attempt that without knowing for sure.
First thing I did was use Unetbootin to install it to a USB drive as I don't use Windows. This worked fine. You don't have to use their app to install it within Windows.
Once it booted I edited the boot option (hitting tab) to add snd_usb_audio.index=0 to the boot.
What this does is disable looking for USB sound devices and allows ATI cards with HDMI sound to work.
But it didn't work. Had no HDMI sound.
The next thing I tried was to disable the motherboard on-board audio in the bios.
Again, that didn't work.
Within Remix OS there is an option to pick your audio output device, but it is just a place holder and does nothing
After this I tried to give AlsaMixer (ROOT) a try.
But as the title points out, you need to be rooted. Remix OS doesn't ship rooted.
Thankfully there is a fairly simple way to root it.
After rooting it, it isn't technically rooted. You still need to open SurperSU so it can update the binary. The issue? Can only be updated when Remix OS is installed.
After this I gave up trying to get it working on my hardware.
The next step? Try VirtualBox.
As I said, this wasn't a trivial task.
The basic setup up for VirtualBox wasn't all that difficult.
Name it "Remix OS", Type: Linux, Version: Other Linux (64-bit). Audio: ALSA Audio Driver.
Thats pretty much it. With that setup it will boot the ISO and the sound will work.
By default you can't install Remix OS by using the ISO. To get around that follow this guide.
Once it is all installed you will notice that the screen resolution is pretty messed up and that the mouse pointer doesn't work.
To fix the mouse issue got to:
Machine > Disable Mouse Integration 
To fix the resolution issue first close down VirtualBox if it is open.
Now on the host system open the terminal and run:
VBoxManage setextradata "Remix OS" "CustomVideoMode1" "1280x720x16" 
Change the resolution to what ever you want it.
Next open VirtualBox and run "Remix OS", at the grub menu pick "debug mode"
They type:
mount -o remount,rw /mnt cd /mnt/grub vi menu.lst 
Then add:
Save it:
More info on how to edit grub here:
Once you have jumped though all the hoops to get it working. It only kinda runs in VirtualBox.
Google Play Movies & TV and Netflix don't work. Also graphic acceleration in VB isn't working so gaming isn't really possible.
Oh, almost forgot. To install Google Play, follow this guide.
At the end of the day I will be keeping a close eye on this. If you have an old netbook this will be ideal for it if all the hardware works out of the box. At the moment desktops that use more then one audio source are kinda out of luck. When they get that audio switcher place holder working I will take another look at it.
Some constructive criticism:
Would be nice to be able to install Remix OS on a SSD formatted to F2FS. Also have away to install it via the live session.
Also would be nice to be able to change the screen resolution. This can be done in Android using:
submitted by PinGUY to RemixOS [link] [comments]

Binary Options Product 2016 Reviews - YouTube

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Binary Options Product 2016 Reviews - YouTube

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